1enable wgpu_ray_query;3#define_import_path test_module5@group(0) @binding(0) var tlas: acceleration_structure;7const RAY_NO_CULL = 0xFFu;9fn ray_func() -> RayIntersection {10 let ray = RayDesc(0u, RAY_NO_CULL, 0.0001, 100000.0, vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(1.0, 0.0, 0.0));11 var rq: ray_query;12 rayQueryInitialize(&rq, tlas, ray);13 rayQueryProceed(&rq);14 return rayQueryGetCommittedIntersection(&rq);15}