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naga_oil
0.22.0
›
mesh_vertex_output.wgsl
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Structures
MeshVertexOutput
#
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Used by 2 shaders in naga_oil 0.22.0
naga_oil 0.22.0 — mesh.wgsl
naga_oil 0.22.0 — pbr.wgsl
struct
MeshVertexOutput
{
@
location
(
0
)
world_position:
vec4
<
f32
>,
@
location
(
1
)
world_normal:
vec3
<
f32
>,
@
location
(
2
)
uv:
vec2
<
f32
>,
VERTEX_UVS
@
location
(
3
)
world_tangent:
vec4
<
f32
>,
VERTEX_TANGENTS
@
location
(
4
)
color:
vec4
<
f32
>,
VERTEX_COLORS
}
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Structures
MeshVertexOutput