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Use multiple terms to narrow results (AND), and add @vertex,
@fragment, or @compute to filter by shader stage.
The number of digits (bits) needed to represent the result of a multiplication
is the sum of the number of input digits (bits). Since we are multiplying a
64-bit number by a 32-bit number, we need 96 bits to represent the result.
We cannot rely on native 64-bit integers, so we define our own 64-bit integer type as two 32-bit integers.