Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Packages
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wgpu-hal
30.0.1
23.0.1
24.0.4
26.0.6
27.0.4
29.0.4
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shader.wgsl
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Bindings
uniforms
#
@
group
(
0
)
@
binding
(
0
)
var
<
uniform
>
uniforms:
Uniforms
output
#
@
group
(
0
)
@
binding
(
1
)
var
output:
texture_storage_2d
<rgba8unorm, write>
acc_struct
#
@
group
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0
)
@
binding
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2
)
var
acc_struct:
acceleration_structure
Structures
Uniforms
#
struct
Uniforms
{
view_inv:
mat4x4
<
f32
>
,
proj_inv:
mat4x4
<
f32
>
,
}
Functions
main
#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn
main
(
@
builtin
(
global_invocation_id
)
global_id:
vec3
<
u32
>
)
Contents
Bindings
uniforms
output
acc_struct
Structures
Uniforms
Functions
main