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Bindings

material

#
@group(constants::MATERIAL_BIND_GROUP)
@binding(0)
var<uniform> material: LineMaterial

Structures

LineMaterial

#
struct LineMaterial {
color: vec4<f32> ,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
mesh: VertexOutput
) ->
@location(0)
vec4<f32>
Contents