1import bevy_pbr::render::forward_io::VertexOutput;23struct LineMaterial {4 color: vec4<f32>,5};67@group(constants::MATERIAL_BIND_GROUP) @binding(0) var<uniform> material: LineMaterial;89@fragment10fn fragment(11 mesh: VertexOutput,12) -> @location(0) vec4<f32> {13 return material.color;14}