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bevy_enoki
0.7.0
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particle_color_frag.wgsl
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Bindings
color
#
@
group
(
1
)
@
binding
(
0
)
var
<
uniform
>
color:
vec4
<
f32
>
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
color
Functions
fragment