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particle_vertex_out.wgsl

Import path

Structures

VertexOutput

#
struct VertexOutput {
@builtin(position)
clip_position: vec4<f32> ,
@location(0)
@interpolate(flat)
color: vec4<f32> ,
@location(1)
uv: vec2<f32> ,
@location(2)
lifetime_frac: f32 ,
@location(3)
lifetime_total: f32 ,
}