1#define_import_path bevy_enoki::particle_vertex_out 4 @builtin(position) clip_position: vec4<f32>, 5 @location(0) @interpolate(flat) color: vec4<f32>, 6 @location(1) uv : vec2<f32>, 7 @location(2) lifetime_frac : f32, 8 @location(3) lifetime_total : f32,