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1#define_import_path bevy_enoki::particle_vertex_out
3struct VertexOutput {
4 @builtin(position) clip_position: vec4<f32>,
5 @location(0) @interpolate(flat) color: vec4<f32>,
6 @location(1) uv : vec2<f32>,
7 @location(2) lifetime_frac : f32,
8 @location(3) lifetime_total : f32,
9};
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