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Bindings

view

#
@group(0)
@binding(0)
var<uniform> view: View

Structures

VertexIn

#
struct VertexIn {
@builtin(vertex_index)
index: u32,
@location(0)
i_transform: vec4<f32>,
@location(1)
i_scale_lifetime: vec4<f32>,
@location(2)
i_color: vec4<f32>,
}

Functions

vertex

#
@vertex
Processes each 3D point in a model before it's drawn
fn vertex ( ) -> VertexOutput
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