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bevy_feathers
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color_plane.wesl
Save
Bindings
uniform_data
#
@
group
(
1
)
@
binding
(
0
)
var
<
uniform
>
uniform_data:
ColorPlaneUniform
Structures
ColorPlaneUniform
#
struct
ColorPlaneUniform
{
fixed_channel:
f32
,
@
if
(
SIXTEEN_BYTE_ALIGNMENT
)
_webgl2_padding_12b:
vec3
<
f32
>
,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
UiVertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
uniform_data
Structures
ColorPlaneUniform
Functions
fragment