1#define_import_path bevy_feronia::wind3struct Wind {4 direction: vec2<f32>,5 strength: f32,6 noise_scale: f32,7 scroll_speed: f32,8 micro_strength: f32,9 s_curve_speed: f32,10 s_curve_strength: f32,11 s_curve_frequency: f32,12 bop_speed: f32,13 bop_strength: f32,14 twist_strength: f32,15 edge_correction_factor: f32,16 sss_scale: f32,17 sss_intensity: f32,18 aabb_min: vec3<f32>,19 aabb_max: vec3<f32>,20 debug_color: vec4<f32>21};23struct WindMaterialUniform {24 wind: Wind,25};27struct BindlessWindIndices {28 material: u32,29 noise_texture: u32,30 noise_texture_sampler: u32,31}