Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Star

Structures

Wind

#
struct Wind {
direction: vec2<f32>,
strength: f32,
noise_scale: f32,
scroll_speed: f32,
micro_strength: f32,
s_curve_speed: f32,
s_curve_strength: f32,
s_curve_frequency: f32,
bop_speed: f32,
bop_strength: f32,
twist_strength: f32,
edge_correction_factor: f32,
sss_scale: f32,
sss_intensity: f32,
aabb_min: vec3<f32>,
aabb_max: vec3<f32>,
debug_color: vec4<f32>,
}

WindMaterialUniform

#
struct WindMaterialUniform {
wind: Wind,
}

BindlessWindIndices

#
struct BindlessWindIndices {
material: u32,
noise_texture: u32,
noise_texture_sampler: u32,
}
Contents