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Bindings

wind_indices

#
Active when
BINDLESS
@group(3)
@binding(100)
var<storage> wind_indices: array<BindlessWindIndices>

wind_material

#
Active when
BINDLESS
@group(3)
@binding(101)
var<storage> wind_material: array<Wind>

wind

#

noise_texture

#
Active when
!BINDLESS
@group(3)
@binding(51)
var noise_texture: texture_2d<f32>

noise_texture_sampler

#
Active when
!BINDLESS
@group(3)
@binding(52)
var noise_texture_sampler: sampler
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