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bindings.wgsl

Import path

Bindings

wind_indices

#

Shader defs requirments:

🟢 BINDLESS

@group(3)
@binding(100)
var<storage> wind_indices: array<BindlessWindIndices>

wind_material

#

Shader defs requirments:

🟢 BINDLESS

@group(3)
@binding(101)
var<storage> wind_material: array<Wind>

wind

#

Shader defs requirments:

🔴 BINDLESS

@group(3)
@binding(50)
var<uniform> wind: Wind

noise_texture

#

Shader defs requirments:

🔴 BINDLESS

@group(3)
@binding(51)
var noise_texture: texture_2d<f32>

noise_texture_sampler

#

Shader defs requirments:

🔴 BINDLESS

@group(3)
@binding(52)
var noise_texture_sampler: sampler