1#define_import_path bevy_feronia::bindings 2#import bevy_feronia::wind::{Wind, BindlessWindIndices} 5#import bevy_pbr::pbr_bindings::{material_array, material_indices} 7#import bevy_pbr::pbr_bindings::material 11@group(3) @binding(100) var<storage> wind_indices: 12 array<BindlessWindIndices>; 13@group(3) @binding(101) var<storage> wind_material: 18@group(3) @binding(50) var<uniform> wind: Wind; 19@group(3) @binding(51) var noise_texture: texture_2d<f32>; 20@group(3) @binding(52) var noise_texture_sampler: sampler;