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Structures

SampledNoise

#

DisplacedVertex

#
struct DisplacedVertex {
world_position: vec4<f32>,
world_normal: vec3<f32>,
world_tangent: vec4<f32>,
}

InstanceInfo

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struct InstanceInfo {
world_from_local: mat4x4<f32>,
instance_position: vec4<f32>,
wrapped_time: f32,
instance_index: u32,
tangent: vec4<f32>, VERTEX_TANGENTS
}
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