bindings.wgsl
Import path
Bindings
Shader defs requirments:
🟢 PACKED_F32, 🟢 READ_WRITE_POINTS
Shader defs requirments:
🟢 PACKED_F32, 🔴 READ_WRITE_POINTS
Shader defs requirments:
🟢 PLANAR_F32, 🟢 READ_WRITE_POINTS
Shader defs requirments:
🟢 PLANAR_F32, 🔴 READ_WRITE_POINTS
Shader defs requirments:
🟢 PLANAR_F32
Shader defs requirments:
🟢 PLANAR_F32, 🟢 PRECOMPUTE_COVARIANCE_3D
Shader defs requirments:
🟢 PLANAR_F32, 🔴 PRECOMPUTE_COVARIANCE_3D
Shader defs requirments:
🟢 PLANAR_F32, 🔴 PRECOMPUTE_COVARIANCE_3D
Shader defs requirments:
🟢 PLANAR_F16, 🟢 READ_WRITE_POINTS
Shader defs requirments:
🟢 PLANAR_F16, 🔴 READ_WRITE_POINTS
Shader defs requirments:
🟢 PLANAR_F16
Shader defs requirments:
🟢 PLANAR_F16, 🟢 PRECOMPUTE_COVARIANCE_3D
Shader defs requirments:
🟢 PLANAR_F16, 🔴 PRECOMPUTE_COVARIANCE_3D
Shader defs requirments:
🟢 PLANAR_TEXTURE_F16
Shader defs requirments:
🟢 PLANAR_TEXTURE_F16
Shader defs requirments:
🔴 PLANAR_TEXTURE_F16
Shader defs requirments:
🟢 PRECOMPUTE_COVARIANCE_3D
Shader defs requirments:
🔴 PRECOMPUTE_COVARIANCE_3D
Shader defs requirments:
🟢 PLANAR_TEXTURE_F32
Shader defs requirments:
🟢 PLANAR_TEXTURE_F32
Shader defs requirments:
🔴 PLANAR_TEXTURE_F32