1#define_import_path bevy_gaussian_splatting::planar 3#ifdef GAUSSIAN_3D_STRUCTURE 4 #ifdef PRECOMPUTE_COVARIANCE_3D 5 #import bevy_gaussian_splatting::bindings::{ 11 #import bevy_gaussian_splatting::bindings::{ 15 rotation_scale_opacity, 20 #import bevy_gaussian_splatting::spherical_harmonics::{ 21 spherical_harmonics_lookup, 24#else ifdef GAUSSIAN_4D 25 #import bevy_gaussian_splatting::bindings::{ 27 spherindrical_harmonics, 33 #import bevy_gaussian_splatting::spherical_harmonics::srgb_to_linear 34 #import bevy_gaussian_splatting::spherindrical_harmonics::spherindrical_harmonics_lookup 38#ifdef GAUSSIAN_3D_STRUCTURE 42 ray_direction: vec3<f32>, 44 let sh = get_spherical_harmonics(index); 45 let color = spherical_harmonics_lookup(ray_direction, sh); 46 return srgb_to_linear(color); 49 fn get_position(index: u32) -> vec3<f32> { 50 return position_visibility[index].xyz; 53 fn get_spherical_harmonics(index: u32) -> array<f32, #{SH_COEFF_COUNT}> { 54 var coefficients: array<f32, #{SH_COEFF_COUNT}>; 56 for (var i = 0u; i < #{HALF_SH_COEFF_COUNT}u; i = i + 1u) { 57 let values = unpack2x16float(spherical_harmonics[index][i]); 59 coefficients[i * 2u] = values[0]; 60 coefficients[i * 2u + 1u] = values[1]; 66 #ifdef PRECOMPUTE_COVARIANCE_3D 67 fn get_cov3d(index: u32) -> array<f32, 6> { 68 let c0 = unpack2x16float(covariance_3d_opacity[index].x); 69 let c1 = unpack2x16float(covariance_3d_opacity[index].y); 70 let c2 = unpack2x16float(covariance_3d_opacity[index].z); 72 var cov3d: array<f32, 6>; 84 fn get_rotation(index: u32) -> vec4<f32> { 85 let q0 = unpack2x16float(rotation_scale_opacity[index].x); 86 let q1 = unpack2x16float(rotation_scale_opacity[index].y); 94 fn get_scale(index: u32) -> vec3<f32> { 95 let s0 = unpack2x16float(rotation_scale_opacity[index].z); 96 let s1 = unpack2x16float(rotation_scale_opacity[index].w); 105 fn get_opacity(index: u32) -> f32 { 106 #ifdef PRECOMPUTE_COVARIANCE_3D 107 return unpack2x16float(covariance_3d_opacity[index].w).y; 109 return unpack2x16float(rotation_scale_opacity[index].w).x; 113 fn get_visibility(index: u32) -> f32 { 114 return position_visibility[index].w; 116 #else ifdef PLANAR_F32 119 ray_direction: vec3<f32>, 121 let sh = get_spherical_harmonics(index); 122 let color = spherical_harmonics_lookup(ray_direction, sh); 123 return srgb_to_linear(color); 126 fn get_position(index: u32) -> vec3<f32> { 127 return position_visibility[index].xyz; 130 fn get_spherical_harmonics(index: u32) -> array<f32, #{SH_COEFF_COUNT}> { 131 return spherical_harmonics[index]; 134 fn get_rotation(index: u32) -> vec4<f32> { 135 return rotation[index]; 138 fn get_scale(index: u32) -> vec3<f32> { 139 return scale_opacity[index].xyz; 142 fn get_opacity(index: u32) -> f32 { 143 return scale_opacity[index].w; 146 fn get_visibility(index: u32) -> f32 { 147 return position_visibility[index].w; 150#else ifdef GAUSSIAN_4D 155 ray_direction: vec3<f32>, 157 let sh = get_spherindrical_harmonics(index); 158 let color = spherindrical_harmonics_lookup(ray_direction, dir_t, sh); 159 return srgb_to_linear(color); 162 fn get_isotropic_rotations(index: u32) -> mat2x4<f32> { 163 let r1x = isotropic_rotations[index][0]; 164 let r1y = isotropic_rotations[index][1]; 165 let r1z = isotropic_rotations[index][2]; 166 let r1w = isotropic_rotations[index][3]; 168 let r2x = isotropic_rotations[index][4]; 169 let r2y = isotropic_rotations[index][5]; 170 let r2z = isotropic_rotations[index][6]; 171 let r2w = isotropic_rotations[index][7]; 179 fn get_scale(index: u32) -> vec3<f32> { 180 return scale_opacity[index].xyz; 183 fn get_opacity(index: u32) -> f32 { 184 return scale_opacity[index].w; 187 fn get_position(index: u32) -> vec3<f32> { 188 return position_visibility[index].xyz; 191 fn get_visibility(index: u32) -> f32 { 192 return position_visibility[index].w; 195 fn get_spherindrical_harmonics(index: u32) -> array<f32, #{SH_4D_COEFF_COUNT}> { 196 return spherindrical_harmonics[index]; 199 fn get_timestamp(index: u32) -> f32 { 200 return timestamp_timescale[index].x; 203 fn get_time_scale(index: u32) -> f32 { 204 return timestamp_timescale[index].y;