Constants
Used by 2 shaders in bevy_gaussian_splatting 6.0.0
const
shc:
AbstractFloat
=
array<f32, 16>(
0.28209479177387814,
-0.4886025119029199,
0.4886025119029199,
-0.4886025119029199,
1.0925484305920792,
-1.0925484305920792,
0.31539156525252005,
-1.0925484305920792,
0.5462742152960396,
-0.5900435899266435,
2.890611442640554,
-0.4570457994644658,
0.3731763325901154,
-0.4570457994644658,
1.445305721320277,
-0.5900435899266435,
)