Bindings
@group(1)
@binding(1)
var<storage, read_write>
dispatch_indirect_buffer:
array<DispatchIndirectArgs>
Active when
HAS_GPU_SPAWN_EVENTS
This is invoked once per instance, with the global invocation ID indexing the list of spawners, which is re-uploaded each frame so is guaranteed to be a tightly packed array with exactly the number of