Bindings
@group(1)
@binding(0)
var<storage, read>
particle_buffer:
ParticleBuffer
Structures
Functions
The simulation space depends on the effect’s SimulationSpace value, and is either the effect space (SimulationSpace::Local) or the world space (SimulationSpace::Global). The clip space is the final [-1:1]^3 space output from the vertex shader, before perspective divide and viewport transform are applied.
Requirements:
- var
@vertex
Processes each 3D point in a model before it's drawn
Location of an effect in a slab.