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The simulation space depends on the effect’s SimulationSpace value, and is either
the effect space (SimulationSpace::Local) or the world space (SimulationSpace::Global).
The simulation space depends on the effect’s SimulationSpace value, and is either
the effect space (SimulationSpace::Local) or the world space (SimulationSpace::Global).
The clip space is the final [-1:1]^3 space output from the vertex shader, before
perspective divide and viewport transform are applied.
Location of an effect in a slab.