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vfx_sort_copy.wgsl

Bindings

indirect_index_buffer

#
@group(0)
@binding(0)
var<storage, read_write> indirect_index_buffer: IndirectIndexBuffer

sort_buffer

#
@group(0)
@binding(1)
var<storage, read> sort_buffer: SortBuffer

effect_metadata

#
@group(0)
@binding(2)
var<storage, read_write> effect_metadata: EffectMetadata

spawner

#
@group(0)
@binding(3)
var<storage, read> spawner: Spawner

Structures

KeyValuePair

#

Key-value pair for sorting, with optional second sort key.

struct KeyValuePair {
key: u32 ,
key2: u32 ,
value: u32 ,
}

SortBuffer

#
struct SortBuffer { }

IndirectIndexBuffer

#
struct IndirectIndexBuffer {
data: array<u32> ,
}

Functions

main

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1

Copy the sorted particle indices back into the effect index buffer.

fn main (
@builtin(global_invocation_id)
global_invocation_id: vec3<u32>
)