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Structures

OutlineViewUniform

#
struct OutlineViewUniform {
@align(16)
clip_from_world: mat4x4<f32>,
world_from_view_a: mat2x4<f32>,
world_from_view_b: f32,
aspect: f32,
scale_clip_from_logical: vec2<f32>,
scale_physical_from_logical: f32,
}

VertexOutput

#
struct VertexOutput {
@builtin(position)
position: vec4<f32>,
@location(0)
@interpolate(flat)
flat_depth: f32, FLAT_DEPTH
@location(1)
@interpolate(flat)
volume_colour: vec4<f32>, VOLUME
@location(2)
@interpolate(flat)
alpha_mask_threshold: f32, ALPHA_MASK_TEXTURE
@location(3)
uv: vec2<f32>, ALPHA_MASK_TEXTURE
}
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