1#define_import_path bevy_mod_outline::common 3struct OutlineViewUniform { 5 clip_from_world: mat4x4<f32>, 6 world_from_view_a: mat2x4<f32>, 7 world_from_view_b: f32, 9 scale_clip_from_logical: vec2<f32>, 10 scale_physical_from_logical: f32, 14 @builtin(position) position: vec4<f32>, 16 @location(0) @interpolate(flat) flat_depth: f32, 19 @location(1) @interpolate(flat) volume_colour: vec4<f32>, 21#ifdef ALPHA_MASK_TEXTURE 22 @location(2) @interpolate(flat) alpha_mask_threshold: f32, 23 @location(3) uv: vec2<f32>,