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common.wgsl

Import path

Structures

VertexOutput

#
struct VertexOutput {
@builtin(position)
position: vec4<f32> ,
@location(0)
@interpolate(flat)
flat_depth: f32 , 🟢 FLAT_DEPTH
@location(1)
@interpolate(flat)
volume_colour: vec4<f32> , 🟢 VOLUME
@location(2)
@interpolate(flat)
alpha_mask_threshold: f32 , 🟢 ALPHA_MASK_TEXTURE
@location(3)
uv: vec2<f32> , 🟢 ALPHA_MASK_TEXTURE
}