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1#define_import_path bevy_mod_outline::common
3struct VertexOutput {
4 @builtin(position) position: vec4<f32>,
5#ifdef FLAT_DEPTH
6 @location(0) @interpolate(flat) flat_depth: f32,
7#endif
8#ifdef VOLUME
9 @location(1) @interpolate(flat) volume_colour: vec4<f32>,
10#endif
11#ifdef ALPHA_MASK_TEXTURE
12 @location(2) @interpolate(flat) alpha_mask_threshold: f32,
13 @location(3) uv: vec2<f32>,
14#endif
15};
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