1#define_import_path bevy_mod_outline::common3struct VertexOutput {4 @builtin(position) position: vec4<f32>,5#ifdef FLAT_DEPTH6 @location(0) @interpolate(flat) flat_depth: f32,7#endif8#ifdef VOLUME9 @location(1) @interpolate(flat) volume_colour: vec4<f32>,10#endif11#ifdef ALPHA_MASK_TEXTURE12 @location(2) @interpolate(flat) alpha_mask_threshold: f32,13 @location(3) uv: vec2<f32>,14#endif15};