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Use multiple terms to narrow results (AND), and add @vertex,
@fragment, or @compute to filter by shader stage.
“Atmosphere space” uses local up for the zenith so the horizon-detail
parameterization concentrates texels at the viewer’s horizon. Azimuth uses a
world-fixed reference so the terminator stays stable when tilting the camera.
“Atmosphere space” uses local up for the zenith so the horizon-detail parameterization concentrates texels at the viewer’s horizon. Azimuth uses a world-fixed reference so the terminator stays stable when tilting the camera.