Metadata
Adds PBR rendering to Bevy Engine
Direct dependencies
2 packagesTransitive dependencies
6 packagesShader modules
atmosphere 10 shaders
cluster 3 shaders
decal 2 shaders
deferred 3 shaders
light_probe 4 shaders
meshlet 14 shaders
- clear_visibility_buffer
- cull_bvh
- cull_clusters
- cull_instances
- dummy_visibility_buffer_resolve
- fill_counts
- meshlet_bindings
- meshlet_cull_shared
- meshlet_mesh_material
- remap_1d_to_2d_dispatch
- resolve_render_targets
- visibility_buffer_hardware_raster
- visibility_buffer_resolve
- visibility_buffer_software_raster
prepass 3 shaders
render 32 shaders
- build_indirect_params
- clustered_forward
- fog
- forward_io
- mesh
- mesh_bindings
- mesh_functions
- mesh_preprocess
- mesh_types
- mesh_view_bindings
- mesh_view_types
- morph
- occlusion_culling
- parallax_mapping
- pbr
- pbr_ambient
- pbr_bindings
- pbr_fragment
- pbr_functions
- pbr_lighting
- pbr_prepass
- pbr_prepass_functions
- pbr_types
- reset_indirect_batch_sets
- rgb9e5
- shadow_sampling
- shadows
- skinning
- unpack_bins
- utils
- view_transformations
- wireframe