spatial_denoise.wgsl
Bindings
@group(0)
@binding(0)
var
ambient_occlusion_noisy:
texture_2d<f32>
@group(0)
@binding(1)
var
depth_differences:
texture_2d<u32>
Shader defs requirments:
š¢ USE_R16FLOAT
@group(0)
@binding(2)
var
ambient_occlusion:
texture_storage_2d<r16float, write>
Shader defs requirments:
š“ USE_R16FLOAT
@group(0)
@binding(2)
var
ambient_occlusion:
texture_storage_2d<r32float, write>
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1