Structures
struct
VertexOutput
{
}
Functions
Used by 3 shaders in bevy_pbr 0.19.1
Active when
MESHLET_MESH_MATERIAL_PASS
Load the visibility buffer texture and resolve it into a VertexOutput.
Active when
MESHLET_MESH_MATERIAL_PASS
Active when
MESHLET_MESH_MATERIAL_PASS
https://github.com/ConfettiFX/The-Forge/blob/9d43e69141a9cd0ce2ce2d2db5122234d3a2d5b5/Common_3/Renderer/VisibilityBuffer2/Shaders/FSL/vb_shading_utilities.h.fsl#L90-L150