meshlet_bindings.wgsl
Import path
Constants
Bindings
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS, š¢ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS, š¢ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS, š¢ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS, š“ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_INSTANCE_CULLING_PASS, š“ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS, š¢ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS, š¢ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_BVH_CULLING_PASS, š¢ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS, š¢ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS, š¢ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS, š¢ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_CLUSTER_CULLING_PASS, š“ MESHLET_FIRST_CULLING_PASS
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS, š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS, š“ MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Structures
Functions
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Shader defs requirments:
š¢ MESHLET_MESH_MATERIAL_PASS
Either a BVH node or a meshlet, along with the instance it is associated with. Refers to BVH nodes in
meshlet_bvh_cull_queueandmeshlet_second_pass_bvh_queue, whereoffsetis the index intomeshlet_bvh_nodes. Refers to meshlets inmeshlet_meshlet_cull_queueandmeshlet_raster_clusters. Inmeshlet_meshlet_cull_queue,offsetis the index intomeshlet_cull_data. Inmeshlet_raster_clusters,offsetis the index intomeshlets.