Bindings
Used by 1 shader in bevy_pbr 0.19.1
Active when
USE_DEPTH_SAMPLERS
Used by 1 shader in bevy_pbr 0.19.1
Active when
USE_DEPTH_SAMPLERS
Structures
Used by 1 shader in bevy_pbr 0.19.1
Used by 1 shader in bevy_pbr 0.19.1
Functions
Used by 1 shader in bevy_pbr 0.19.1
Used by 1 shader in bevy_pbr 0.19.1
Used by 1 shader in bevy_pbr 0.19.1
fn
hybrid_root_finder_find_root
(
root_finder: ptr<function, HybridRootFinder>,
distance_fn: ptr<function, DepthRaymarchDistanceFn>,
hit_d: ptr<function, DistanceWithPenetration>
)
->
bool
Used by 1 shader in bevy_pbr 0.19.1
fn
depth_raymarch_distance_fn_evaluate
(
distance_fn: ptr<function, DepthRaymarchDistanceFn>,
)
->
DistanceWithPenetration
Used by 2 shaders in bevy_pbr 0.19.1
Used by 1 shader in bevy_pbr 0.19.1
Used by 2 shaders in bevy_pbr 0.19.1
Used by 1 shader in bevy_pbr 0.19.1
Must be called after from_cs, as it will clip the world-space ray to the view frustum.
Used by 1 shader in bevy_pbr 0.19.1
Must be called after from_cs, as it will clip the world-space ray to the view frustum.
Used by 1 shader in bevy_pbr 0.19.1
Must be called after from_cs, as it will clip the world-space ray to the view frustum.
Used by 2 shaders in bevy_pbr 0.19.1
Must be called after from_cs, as it will clip the world-space ray to the view frustum.
Used by 2 shaders in bevy_pbr 0.19.1
Perform the ray march.
March from a clip-space position (w = 1)