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bindings.wesl
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Bindings
previous_view_uniforms
#
@
group
(
0
)
@
binding
(
2
)
var
<
uniform
>
previous_view_uniforms:
PreviousViewUniforms
Structures
PreviousViewUniforms
#
struct
PreviousViewUniforms
{
view_from_world:
mat4x4
<
f32
>
,
clip_from_world:
mat4x4
<
f32
>
,
unjittered_clip_from_world:
mat4x4
<
f32
>
,
clip_from_view:
mat4x4
<
f32
>
,
world_from_clip:
mat4x4
<
f32
>
,
view_from_clip:
mat4x4
<
f32
>
,
}
Contents
Bindings
previous_view_uniforms
Structures
PreviousViewUniforms