Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.

Bindings

previous_view_uniforms

#
@group(0)
@binding(2)
var<uniform> previous_view_uniforms: PreviousViewUniforms

Structures

PreviousViewUniforms

#
struct PreviousViewUniforms {
view_from_world: mat4x4<f32> ,
clip_from_world: mat4x4<f32> ,
unjittered_clip_from_world: mat4x4<f32> ,
clip_from_view: mat4x4<f32> ,
world_from_clip: mat4x4<f32> ,
view_from_clip: mat4x4<f32> ,
}
Contents