1struct PreviousViewUniforms {2 view_from_world: mat4x4<f32>,3 clip_from_world: mat4x4<f32>,4 unjittered_clip_from_world: mat4x4<f32>,5 clip_from_view: mat4x4<f32>,6 world_from_clip: mat4x4<f32>,7 view_from_clip: mat4x4<f32>,8}10@group(0) @binding(2) var<uniform> previous_view_uniforms: PreviousViewUniforms;12// Material bindings will be in @group(2)