Structures
struct
ClusterableObjectIndexRanges
{
}
Functions
Note that if fewer than 3 SSBO bindings are available (in WebGL 2, primarily), light probes aren’t clustered, and therefore both light probe index ranges will be empty.
These offsets must be monotonically nondecreasing. That is, indices are always sorted into the following order: point lights, spot lights, rect lights, reflection probes, irradiance volumes.