1import package::render::{ 2 mesh_view_bindings as bindings, 7 color_operations::hsv_to_rgb, 16struct ClusterableObjectIndexRanges { 18 first_point_light_index_offset: u32, 21 first_spot_light_index_offset: u32, 24 first_rect_light_index_offset: u32, 27 first_reflection_probe_index_offset: u32, 30 first_irradiance_volume_index_offset: u32, 31 first_decal_offset: u32, 34 last_clusterable_object_index_offset: u32, 39 cluster_factors: vec2<f32>, 44 var z_slice: u32 = 0u; 47 z_slice = u32(floor((view_z - cluster_factors.x) * cluster_factors.y)); 50 z_slice = u32(log(-view_z) * cluster_factors.x - cluster_factors.y + 1.0); 54 return min(z_slice, z_slices - 1u); 57fn view_fragment_cluster_index(frag_coord: vec2<f32>, view_z: f32, is_orthographic: bool) -> u32 { 58 let xy = vec2<u32>(floor((frag_coord - bindings::view.viewport.xy) * bindings::lights.cluster_factors.xy)); 59 let z_slice = view_z_to_z_slice( 60 bindings::lights.cluster_factors.zw, 61 bindings::lights.cluster_dimensions.z, 65 return fragment_cluster_index(vec3(xy, z_slice), bindings::lights.cluster_dimensions); 69fn fragment_cluster_index(p: vec3<u32>, cluster_dimensions: vec4<u32>) -> u32 { 73 (p.y * cluster_dimensions.x + p.x) * cluster_dimensions.z + p.z, 74 cluster_dimensions.w - 1u 79const CLUSTER_COUNT_SIZE = 9u; 86fn unpack_clusterable_object_index_ranges(cluster_index: u32) -> ClusterableObjectIndexRanges { 87@if(AVAILABLE_STORAGE_BUFFER_BINDINGS__GE_3) { 89 let offset_and_counts_a = bindings::cluster_offsets_and_counts.data[cluster_index][0]; 90 let offset_and_counts_b = bindings::cluster_offsets_and_counts.data[cluster_index][1]; 97 let point_light_offset = offset_and_counts_a.x; 98 let spot_light_offset = point_light_offset + offset_and_counts_a.y; 99 let rect_light_offset = spot_light_offset + offset_and_counts_a.z; 100 let reflection_probe_offset = rect_light_offset + offset_and_counts_a.w; 101 let irradiance_volume_offset = reflection_probe_offset + offset_and_counts_b.x; 102 let decal_offset = irradiance_volume_offset + offset_and_counts_b.y; 103 let last_clusterable_offset = decal_offset + offset_and_counts_b.z; 104 return ClusterableObjectIndexRanges( 108 reflection_probe_offset, 109 irradiance_volume_offset, 111 last_clusterable_offset 116 let raw_offset_and_counts = bindings::cluster_offsets_and_counts.data[cluster_index >> 2u][cluster_index & ((1u << 2u) - 1u)]; 119 let offset_and_counts = vec3<u32>( 120 (raw_offset_and_counts >> (CLUSTER_COUNT_SIZE * 2u)) & ((1u << (32u - (CLUSTER_COUNT_SIZE * 2u))) - 1u), 121 (raw_offset_and_counts >> CLUSTER_COUNT_SIZE) & ((1u << CLUSTER_COUNT_SIZE) - 1u), 122 raw_offset_and_counts & ((1u << CLUSTER_COUNT_SIZE) - 1u), 130 let offset_a = offset_and_counts.x; 131 let offset_b = offset_a + offset_and_counts.y; 132 let offset_c = offset_b + offset_and_counts.z; 134 return ClusterableObjectIndexRanges(offset_a, offset_b, offset_c, offset_c, offset_c, offset_c, offset_c); 143fn get_clusterable_object_id(index: u32) -> u32 { 144@if(AVAILABLE_STORAGE_BUFFER_BINDINGS__GE_3) 145 return bindings::clusterable_object_index_lists.data[index]; 148@if(!AVAILABLE_STORAGE_BUFFER_BINDINGS__GE_3) 149 let indices = bindings::clusterable_object_index_lists.data[index >> 4u][(index >> 2u) & 152@if(!AVAILABLE_STORAGE_BUFFER_BINDINGS__GE_3) 153 return (indices >> (8u * (index & ((1u << 2u) - 1u)))) & ((1u << 8u) - 1u); 156fn cluster_debug_visualization( 157 input_color: vec4<f32>, 159 is_orthographic: bool, 160 clusterable_object_index_ranges: ClusterableObjectIndexRanges, 163 var output_color = input_color; 166@if(CLUSTERED_FORWARD_DEBUG_Z_SLICES) { 168 let cluster_overlay_alpha = 0.1; 169 var z_slice: u32 = view_z_to_z_slice( 170 bindings::lights.cluster_factors.zw, 171 bindings::lights.cluster_dimensions.z, 176 if (z_slice & 1u) == 1u { 177 z_slice = z_slice + bindings::lights.cluster_dimensions.z / 2u; 179 let slice_color_hsv = vec3( 180 f32(z_slice) / f32(bindings::lights.cluster_dimensions.z + 1u) * PI_2, 184 let slice_color = hsv_to_rgb(slice_color_hsv); 185 output_color = vec4<f32>( 186 (1.0 - cluster_overlay_alpha) * output_color.rgb + cluster_overlay_alpha * slice_color, 190@if(CLUSTERED_FORWARD_DEBUG_CLUSTER_COMPLEXITY) { 194 let cluster_overlay_alpha = 0.1; 195 let max_complexity_per_cluster = 64.0; 196 let object_count = clusterable_object_index_ranges.first_reflection_probe_index_offset - 197 clusterable_object_index_ranges.first_point_light_index_offset; 198 output_color.r = (1.0 - cluster_overlay_alpha) * output_color.r + cluster_overlay_alpha * 199 smoothstep(0.0, max_complexity_per_cluster, f32(object_count)); 200 output_color.g = (1.0 - cluster_overlay_alpha) * output_color.g + cluster_overlay_alpha * 201 (1.0 - smoothstep(0.0, max_complexity_per_cluster, f32(object_count))); 203@if(CLUSTERED_FORWARD_DEBUG_CLUSTER_COHERENCY) { 205 let cluster_overlay_alpha = 0.1; 206 var rng = cluster_index; 207 let cluster_color_hsv = vec3(rand_f(&rng) * PI_2, 1.0, 0.5); 208 let cluster_color = hsv_to_rgb(cluster_color_hsv); 209 output_color = vec4<f32>( 210 (1.0 - cluster_overlay_alpha) * output_color.rgb + cluster_overlay_alpha * cluster_color,