3#define_import_path bevy_solari::presample_light_tiles 5#import bevy_pbr::rgb9e5::{vec3_to_rgb9e5_, rgb9e5_to_vec3_} 6#import bevy_pbr::utils::{octahedral_encode, octahedral_decode} 7#import bevy_render::view::View 8#import bevy_solari::sampling::{generate_random_light_sample, LightSample, ResolvedLightSample} 10@group(1) @binding(1) var<storage, read_write> light_tile_samples: array<LightSample>; 11@group(1) @binding(2) var<storage, read_write> light_tile_resolved_samples: array<ResolvedLightSamplePacked>; 12@group(1) @binding(12) var<uniform> view: View; 13struct PushConstants { frame_index: u32, reset: u32 } 14var<push_constant> constants: PushConstants; 16@compute @workgroup_size(1024, 1, 1) 17fn presample_light_tiles(@builtin(workgroup_id) workgroup_id: vec3<u32>, @builtin(local_invocation_index) sample_index: u32) { 18 let tile_id = workgroup_id.x; 19 var rng = (tile_id * 5782582u) + sample_index + constants.frame_index; 21 let sample = generate_random_light_sample(&rng); 23 let i = (tile_id * 1024u) + sample_index; 24 light_tile_samples[i] = sample.light_sample; 25 light_tile_resolved_samples[i] = pack_resolved_light_sample(sample.resolved_light_sample); 28struct ResolvedLightSamplePacked { 29 world_position_x: f32, 30 world_position_y: f32, 31 world_position_z: f32, 37fn pack_resolved_light_sample(sample: ResolvedLightSample) -> ResolvedLightSamplePacked { 38 return ResolvedLightSamplePacked( 39 sample.world_position.x, 40 sample.world_position.y, 41 sample.world_position.z, 42 pack2x16unorm(octahedral_encode(sample.world_normal)), 43 vec3_to_rgb9e5_(sample.radiance * view.exposure), 44 sample.inverse_pdf * select(1.0, -1.0, sample.world_position.w == 0.0), 48fn unpack_resolved_light_sample(packed: ResolvedLightSamplePacked, exposure: f32) -> ResolvedLightSample { 49 return ResolvedLightSample( 50 vec4(packed.world_position_x, packed.world_position_y, packed.world_position_z, select(1.0, 0.0, packed.inverse_pdf < 0.0)), 51 octahedral_decode(unpack2x16unorm(packed.world_normal)), 52 rgb9e5_to_vec3_(packed.radiance) / exposure, 53 abs(packed.inverse_pdf),