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world_cache_update.wgsl

Constants

DIRECT_LIGHT_SAMPLE_COUNT

#
const DIRECT_LIGHT_SAMPLE_COUNT: u32 = 32u

Bindings

light_tile_resolved_samples

#
@group(1)
@binding(2)
var<storage, read_write> light_tile_resolved_samples: array<ResolvedLightSamplePacked>

view

#
@group(1)
@binding(12)
var<uniform> view: View

Structures

PushConstants

#
struct PushConstants {
frame_index: u32 ,
reset: u32 ,
}

Functions

sample_radiance

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1024, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn sample_radiance (
@builtin(workgroup_id)
workgroup_id: vec3<u32>
@builtin(global_invocation_id)
active_cell_id: vec3<u32>
)

blend_new_samples

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1024, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn blend_new_samples (
@builtin(global_invocation_id)
active_cell_id: vec3<u32>
)

sample_random_light_ris

#
fn sample_random_light_ris (
world_position: vec3<f32>
world_normal: vec3<f32>
workgroup_id: vec2<u32>
) -> vec3<f32>