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0.16.2
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0.16.1
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mesh2d_bindings.wgsl
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Bindings
mesh
#
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Used by 1 shader in bevy_sprite 0.16.2
bevy_sprite 0.16.2 — mesh2d_functions.wgsl
Active when
PER_OBJECT_BUFFER_BATCH_SIZE
@
group
(
1
)
@
binding
(
0
)
var
<
uniform
>
mesh:
array
<
Mesh2d
, #{PER_OBJECT_BUFFER_BATCH_SIZE}u>
Active when
!PER_OBJECT_BUFFER_BATCH_SIZE
@
group
(
1
)
@
binding
(
0
)
var
<
storage
>
mesh:
array
<
Mesh2d
>
Contents
Bindings
mesh