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mesh2d_types.wgsl
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Mesh2d
#
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Used by 1 shader in bevy_sprite 0.16.2
bevy_sprite 0.16.2 — mesh2d_bindings.wgsl
struct
Mesh2d
{
world_from_local:
mat3x4
<
f32
>,
local_from_world_transpose_a:
mat2x4
<
f32
>,
local_from_world_transpose_b:
f32
,
flags:
u32
,
tag:
u32
,
}
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Structures
Mesh2d