1#define_import_path bevy_sprite::mesh2d_types3struct Mesh2d {4 // Affine 4x3 matrix transposed to 3x45 // Use bevy_render::maths::affine3_to_square to unpack6 world_from_local: mat3x4<f32>,7 // 3x3 matrix packed in mat2x4 and f32 as:8 // [0].xyz, [1].x,9 // [1].yz, [2].xy10 // [2].z11 // Use bevy_render::maths::mat2x4_f32_to_mat3x3_unpack to unpack12 local_from_world_transpose_a: mat2x4<f32>,13 local_from_world_transpose_b: f32,14 // 'flags' is a bit field indicating various options. u32 is 32 bits so we have up to 32 options.15 flags: u32,16 tag: u32,17};