Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
☾
Packages
›
bevy_sprite_render
0.17.2
0.17.0
0.17.1
0.19.1
›
mesh2d_view_bindings.wgsl
Copy import path
Save
Bindings
view
#
Copy import statement
Used by 4 shaders in bevy_sprite_render 0.17.2
bevy_sprite_render 0.17.2 — color_material.wgsl
bevy_sprite_render 0.17.2 — mesh2d.wgsl
bevy_sprite_render 0.17.2 — mesh2d_functions.wgsl
bevy_sprite_render 0.17.2 — tilemap_chunk_material.wgsl
@
group
(
0
)
@
binding
(
0
)
var
<
uniform
>
view:
View
globals
#
Copy import statement
Used by 1 shader in bevy 0.17.2
bevy 0.17.2 — custom_gltf_2d.wgsl
@
group
(
0
)
@
binding
(
1
)
var
<
uniform
>
globals:
Globals
dt_lut_texture
#
Copy import statement
@
group
(
0
)
@
binding
(
2
)
var
dt_lut_texture:
texture_3d
<
f32
>
dt_lut_sampler
#
Copy import statement
@
group
(
0
)
@
binding
(
3
)
var
dt_lut_sampler:
sampler
Contents
Bindings
view
globals
dt_lut_texture
dt_lut_sampler