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bevy_sprite_render
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types.wesl
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Structures
Mesh2d
#
struct
Mesh2d
{
world_from_local:
mat3x4
<
f32
>
,
local_from_world_transpose_a:
mat2x4
<
f32
>
,
local_from_world_transpose_b:
f32
,
flags:
u32
,
material_bind_group_slot:
u32
,
tag:
u32
,
metadata_index:
u32
,
}
Contents
Structures
Mesh2d