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Structures

Mesh2d

#
struct Mesh2d {
world_from_local: mat3x4<f32> ,
local_from_world_transpose_a: mat2x4<f32> ,
local_from_world_transpose_b: f32 ,
flags: u32 ,
material_bind_group_slot: u32 ,
tag: u32 ,
metadata_index: u32 ,
}
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