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1struct Mesh2d {
2 /// Affine 4x3 matrix transposed to 3x4
3 /// Use bevy_render::maths::affine3_to_square to unpack
4 world_from_local: mat3x4<f32>,
5 /// 3x3 matrix packed in mat2x4 and f32 as:
6 /// [0].xyz, [1].x,
7 /// [1].yz, [2].xy
8 /// [2].z
9 /// Use bevy_render::maths::mat2x4_f32_to_mat3x3_unpack to unpack
10 local_from_world_transpose_a: mat2x4<f32>,
11 local_from_world_transpose_b: f32,
12 /// 'flags' is a bit field indicating various options. u32 is 32 bits so we have up to 32 options.
13 flags: u32,
14 /// Index of the material in the bind group data.
15 material_bind_group_slot: u32,
16 tag: u32,
17 /// The index of the mesh metadata buffer.
18 metadata_index: u32,
19};
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