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Bindings

material_indices

#
@group(constants::MATERIAL_BIND_GROUP)
@binding(0)
var<storage> material_indices: array<SpriteMaterialBindings>

material

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@group(constants::MATERIAL_BIND_GROUP)
@binding(10)
var<storage> material: array<SpriteMaterial>
@group(constants::MATERIAL_BIND_GROUP)
@binding(0)
var<uniform> material: SpriteMaterial

texture

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@group(constants::MATERIAL_BIND_GROUP)
@binding(1)
var texture: texture_2d<f32>

texture_sampler

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@group(constants::MATERIAL_BIND_GROUP)
@binding(2)
var texture_sampler: sampler
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