1import package::sprite_mesh::types::SpriteMaterial; 3import package::sprite_mesh::types::SpriteMaterialBindings; 6@group(constants::MATERIAL_BIND_GROUP) @binding(0) var<storage> material_indices: 7 array<SpriteMaterialBindings>; 8@group(constants::MATERIAL_BIND_GROUP) @binding(10) var<storage> material: array<SpriteMaterial>; 11@group(constants::MATERIAL_BIND_GROUP) @binding(0) var<uniform> material: SpriteMaterial; 12@group(constants::MATERIAL_BIND_GROUP) @binding(1) var texture: texture_2d<f32>; 13@group(constants::MATERIAL_BIND_GROUP) @binding(2) var texture_sampler: sampler;