SPRITE_MATERIAL_FLAGS_ALPHA_MODE_RESERVED_BITS
#
const
SPRITE_MATERIAL_FLAGS_ALPHA_MODE_RESERVED_BITS:
u32
=
3221225472u
SPRITE_MATERIAL_FLAGS_ALPHA_MODE_OPAQUE
#
const
SPRITE_MATERIAL_FLAGS_ALPHA_MODE_OPAQUE:
u32
=
0u
SPRITE_MATERIAL_FLAGS_ALPHA_MODE_MASK
#
const
SPRITE_MATERIAL_FLAGS_ALPHA_MODE_MASK:
u32
=
1073741824u
SPRITE_MATERIAL_FLAGS_ALPHA_MODE_BLEND
#
const
SPRITE_MATERIAL_FLAGS_ALPHA_MODE_BLEND:
u32
=
2147483648u
SPRITE_MATERIAL_FLAGS_FLIP_X
#
const
SPRITE_MATERIAL_FLAGS_FLIP_X:
u32
=
1u
SPRITE_MATERIAL_FLAGS_FLIP_Y
#
const
SPRITE_MATERIAL_FLAGS_FLIP_Y:
u32
=
2u
SPRITE_MATERIAL_FLAGS_TILE_X
#
const
SPRITE_MATERIAL_FLAGS_TILE_X:
u32
=
4u
SPRITE_MATERIAL_FLAGS_TILE_Y
#
const
SPRITE_MATERIAL_FLAGS_TILE_Y:
u32
=
8u
SpriteMaterial
#
struct
SpriteMaterial
{
}
SpriteMaterialBindings
#
struct
SpriteMaterialBindings
{
}
Contents