5 vertex_scale: vec2<f32>, 6 vertex_offset: vec2<f32>, 7 uv_transform: mat3x3<f32>, 9 tile_stretch_value: vec2<f32>, 14 side_stretch_value: vec2<f32>, 15 center_stretch_value: vec2<f32>, 19struct SpriteMaterialBindings { 25const SPRITE_MATERIAL_FLAGS_ALPHA_MODE_RESERVED_BITS: u32 = 3221225472u; 26const SPRITE_MATERIAL_FLAGS_ALPHA_MODE_OPAQUE: u32 = 0u; 27const SPRITE_MATERIAL_FLAGS_ALPHA_MODE_MASK: u32 = 1073741824u; 28const SPRITE_MATERIAL_FLAGS_ALPHA_MODE_BLEND: u32 = 2147483648u; 30const SPRITE_MATERIAL_FLAGS_FLIP_X: u32 = 1u; 31const SPRITE_MATERIAL_FLAGS_FLIP_Y: u32 = 2u; 32const SPRITE_MATERIAL_FLAGS_TILE_X: u32 = 4u; 33const SPRITE_MATERIAL_FLAGS_TILE_Y: u32 = 8u;