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bevy_ui_render
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ui_vertex_output.wesl
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Structures
UiVertexOutput
#
The Vertex output of the default vertex shader for the Ui Material pipeline.
struct
UiVertexOutput
{
@
location
(
0
)
uv:
vec2
<
f32
>
,
@
location
(
1
)
border_widths:
vec4
<
f32
>
,
@
location
(
2
)
border_radius_x:
vec4
<
f32
>
,
@
location
(
3
)
border_radius_y:
vec4
<
f32
>
,
@
location
(
4
)
@
interpolate
(
flat
)
size:
vec2
<
f32
>
,
@
builtin
(
position
)
position:
vec4
<
f32
>
,
}
Contents
Structures
UiVertexOutput
The Vertex output of the default vertex shader for the Ui Material pipeline.