1/// The Vertex output of the default vertex shader for the Ui Material pipeline.2struct UiVertexOutput {3 @location(0) uv: vec2<f32>,4 /// The size of the borders in UV space. Order is Left, Right, Top, Bottom.5 @location(1) border_widths: vec4<f32>,6 /// The border radius x value in pixels. Order is top left, top right, bottom right, bottom left.7 @location(2) border_radius_x: vec4<f32>,8 /// The border radius y value in pixels. Order is top left, top right, bottom right, bottom left.9 @location(3) border_radius_y: vec4<f32>,10 /// The size of the node in pixels. Order is width, height.11 @location(4) @interpolate(flat) size: vec2<f32>,12 @builtin(position) position: vec4<f32>,13};